An immersive space flight simulator with built-in smart collision avoidance and a beautiful environment
For my senior capstone project in university, my team and I were tasked with creating a driving simulator, and we decided to make it take place in space. We used Unreal Engine 5 to build this project, taking advantage of its Blueprint visual scripting system to quickly prototype gameplay mechanics, implement complex interactions, and fine-tune the spacecraft’s controls without needing extensive traditional coding. One of the core requirements for the simulator was a system called ADAS (Advanced Driver Assistance Systems). We met this requirement by applying both practical and theoretical engineering to the problem of collision avoidance in spaceflight, to aid the pilot in avoiding things such as asteroids, space debris, and other space crafts controlled by A.I. We wanted to create a way to practice operating a vehicle in space with out actually having to go to space. To achieve this, we focused on incorporating realistic physics and intuitive controls, allowing players to pilot the craft and freely explore a visually stunning environment. Some of the images below show the most of the menu systems and UI, which I created almost entirely out of free assets I found online.