TerraLink

Real-time procedural terrain generator built with OpenGL

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Project Overview

This is a Minecraft clone I made from scratch in C++. TerraLink generates dynamic landscapes using Perlin Noise. It currently supports singleplayer, multiplayer, terrain manipulation, and player movement physics. Multiplayer consists of a lightweight UDP networking system with TCP fallback for streaming terrain data between clients and dedicated servers.

Screenshots

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House Desert Biome Mountain Block Outline Block Types Underground Room Mountain Generation Biomes Intersect
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